Product Overview
What is Maya?
Maya is professional 3D software for creating realistic characters and blockbuster-worthy effects.
-Bring believable characters to life with engaging animation tools.
-Shape 3D objects and scenes with intuitive modeling tools.
-Create realistic effects—from explosions to cloth simulation.
Maya is a powerful 3D animation and character design software that has been helping filmmakers, artists, and 3-D professionals create interactive virtual worlds, complex character models, and eye-catching effects and animations. Maya can automatically generate realistic effects on models to simulate natural phenomena.
It is used in both the video game and film industries as the industry-standard software for animated movies, computer games, and commercials.
Specifications
Accelerated workflows
Maya’s powerful tools help you iterate faster so you can focus on creativity and meet deadlines.
Deliver stunning visuals
Add fine details to characters and scenes, and deliver quality work that keeps clients coming back.
Scale for complexity
Top artists in the industry rely on Maya to create the most complex shots, characters, and worlds.
Bifrost visual programming environment
Create physically accurate and incredibly detailed simulations in a single visual programming environment.
Simulations
Deliver natural looking effects like smoke, snow, or particles with Aero, MPM, and Particles systems.
Scattering
Use Bifrost’s scatter nodes to procedurally scatter objects like trees or stones.
Snowy mountains covered in trees
Ready-to-use graphs
Create great-looking effects, such as explosions and dust storms, right out of the box with prebuilt graphs.
Interactive hair grooming
Use powerful interactive groom tools to create realistic hair and fur for your characters. Learn more
Physics and effects
Create highly realistic rigid, soft-body, cloth, and particle simulations.
Lighting speed
Load and edit massive data sets in a matter of seconds using USD in Maya.
Seamless import/export
Import USD data as native Maya data and export native Maya data as USD data.
Lightweight previews
See quick previews of USD scene structure using the Hierarchy View window.
Native USD support
Work directly with USD data in common Maya editors, such as the Outliner, Attribute Editor, and Channel Box.
USD in the viewport
See USD natively alongside Maya data in the viewport.
Bifrost procedural USD
Procedurally create and manipulate USD data with visual programming.
Open source and fully customizable
The Maya USD plug-in is available as an open-source project for studios to customize as needed.
Fast playback
Review animations faster and produce fewer playblasts with cached playback in Viewport 2.0.
Unreal Live Link for Maya
The Unreal Live Link plug-in lets you stream animation data from Maya to Unreal in real time. Whether working between the two in a virtual production environment or building your next game, you can now work on character assets in Maya and see your work reflected immediately in Unreal as you make changes.
Two round robot characters look at each other through a window
Time Editor
Make high-level animation edits with a nondestructive, clip-based, nonlinear editor.
User interface of Time Editor in Maya featuring 3D animation of a figure standing next to a motorcycle
Graph Editor
Create, view, and modify animation curves using a graphical representation of scene animation.
Ghosting Editor
Precisely visualize movement and the position of animated objects over time.
Blue pencil toolset
Sketch poses over time, define motion arcs, mark up a shot, or add comments and annotations to your scene.
Deformation effects
Enhance character and object animation with powerful deformation effects.
Native Motion Library plug-in
Access high-quality motion capture data right in Maya.
Character setup
Create sophisticated skeletons, IK handles, and deformers for characters that deliver lifelike performances.
Skinning
Seamlessly bind any modeled surface to a skeleton using skinning.
Retargeting
Easily transfer animation between skeletons that have the same or different skeletal structures.
Polygon modeling
Create 3D models using geometry based on vertices, edges, and faces. Learn more
Character model of a caveman
NURBS modeling
Construct 3D models from geometric primitives and drawn curves.
UV editing and toolkit
View and edit the UV texture coordinates for polygon, NURBS, and subdivision surfaces in a 2D view.
Sculpting toolset
Sculpt and shape models more artistically and intuitively.
OpenSubdiv support
Accelerate performance with interactive workflows.
Integrated Arnold renderer
Use Arnold Render View to view scene changes in real time, including lighting, materials, and cameras.
GPU and CPU rendering
Use Arnold for production rendering on both the CPU and GPU.
Standard Surface Shader
Model materials such as car paint, frosted glass, and plastic, and preview renders in the viewport.
Look development with Hypershade
Build shading networks by creating and connecting rendering nodes, such as textures, materials, and lights.
Color management
See accurate previews of final colors in the viewport and Render View.
MASH procedural effects
Use MASH to create versatile motion design animations with procedural node networks.
3D Type
Create branding, flying logos, title sequences, and other projects that require text.
Adobe Live link
View a scene in both Maya and Adobe After Effects at the same time.
Python 3
Create Maya scripts and write plug-ins using Python 3.
Customization
Customize how Maya looks and works to suit your pipeline.
Scene Assembly tools
Create large, complex worlds more easily and manage production assets as discrete elements.